1. I'm going to try and create a fully functional first person shooter
2. I'm going to try to make them in either scratch or photoshop
3. There will be WASD movement, an attack function, and kill function.
4. In the first class I want to get the map and movement complete, in the second: attack and enemies, in the third: kill function and counter, in the fourth: Extra additions or touch ups.
5. Scratch tutorial DOOM (Game inspiration)
Wednesday, 6 December 2017
Scratch - Mech Race
https://scratch.mit.edu/projects/187307557/#editor
1. The Mech would turn awkwardly but then I discovered the "set costume centre" button
2. I didn't have a highscore function because cloud wouldn't show up and I changed the race track layout to make it more difficult. I also made the player use a mech instead of a car.
1. The Mech would turn awkwardly but then I discovered the "set costume centre" button
2. I didn't have a highscore function because cloud wouldn't show up and I changed the race track layout to make it more difficult. I also made the player use a mech instead of a car.
Monday, 4 December 2017
Pong Game
https://scratch.mit.edu/projects/189399629/
Pong spinoff code
1. I didn't really have any difficulties with the the programming.
2. I had a bit of a space theme to it and I added multiplayer because the original was a little boring.
Also, I made it so that after every block the speed would go up by 1 instead of after 5 blocks so I
could add a bit more of a challenge.
Tuesday, 21 November 2017
Wednesday, 15 November 2017
Thursday, 9 November 2017
Scratch - Intro
https://scratch.mit.edu/projects/185430723/
<iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/185430723/?autostart=false" frameborder="0" allowfullscreen></iframe>
<iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/185430723/?autostart=false" frameborder="0" allowfullscreen></iframe>
Tuesday, 7 November 2017
kodu pac man
flyfish (you) code
kodu (ghost) code
map
gameplay
1. My game is very similar to pac man with the only big differences is the map layout, the camera view, the amount of ghosts, and no power-ups.
2. I made the camera first person because I thought it added more of a "fear" element to the game because you don't know if there is a ghost around the corner or not.
3. The character I was originally using (the cycle) was making it difficult to get the apples because he would turn way too much and the flyfish eliminated that problem.
4. I didn't get al ot of feedback other than to raise the turn speed (which I did) and to add some power-ups (which I didn't because I didn't have enough time).
5. To improve the game I would (of course) add power-ups and have a specific movement pattern for each individual ghost so that you can analyze their pattern and use that to your advantage.
kodu (ghost) code
map
gameplay
1. My game is very similar to pac man with the only big differences is the map layout, the camera view, the amount of ghosts, and no power-ups.
2. I made the camera first person because I thought it added more of a "fear" element to the game because you don't know if there is a ghost around the corner or not.
3. The character I was originally using (the cycle) was making it difficult to get the apples because he would turn way too much and the flyfish eliminated that problem.
4. I didn't get al ot of feedback other than to raise the turn speed (which I did) and to add some power-ups (which I didn't because I didn't have enough time).
5. To improve the game I would (of course) add power-ups and have a specific movement pattern for each individual ghost so that you can analyze their pattern and use that to your advantage.
Monday, 16 October 2017
Kodu - Intro
Kodu
jet AI
Questions
1. Yes. Kodu accelerated way to slow and just couldn't turn at all so my friend went to kodu's program settings and raised the ones I needed and then everything was alright.
2. Yes. Edison suggested instead of the jets launching a missile when they bump into you, the game will just end when they bump into you. I later added this to the game even though it isn't shown in the screenshot.
(P.S. there is actually more programming in Kodu but I only showed the important ones in the screenshot because I couldn't fit all of it.)
Monday, 18 September 2017
Wednesday, 13 September 2017
GAME DESIGNER SKILLS
The first skill I think I would good at is the public speaking because I have always felt comfortable with it. Although I have a big strength in public speaking, I don't exactly know how I could apply it because I want to make games as a hobby more than a legitimate job. I often speak about ideas for games that I make with my friends and family.
I have a huge familiarity with games. So I apparently have the raw materials I need to make games according to Jesse Schell. I have already used this skill to create ideas for games but I have never produced any.
I personally am great at brainstorming new ideas if I do say say so myself. My only problem is I seem to have trouble coming up with names, whether it be character names or titles. However I do have some very creative friends who could easily help me with that problem.
The one that I believe I would have the most trouble with is the mathematics. This is because I tend to have a short attention span and lose confidence when things don't seem to work. A lot of the time I seem to lack motivation and trying to do mathematics with no idea of what will work will be way to hard for me to really get into.
I personally am great at brainstorming new ideas if I do say say so myself. My only problem is I seem to have trouble coming up with names, whether it be character names or titles. However I do have some very creative friends who could easily help me with that problem.
The one that I believe I would have the most trouble with is the mathematics. This is because I tend to have a short attention span and lose confidence when things don't seem to work. A lot of the time I seem to lack motivation and trying to do mathematics with no idea of what will work will be way to hard for me to really get into.
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