flyfish (you) code
kodu (ghost) code
map
gameplay
1. My game is very similar to pac man with the only big differences is the map layout, the camera view, the amount of ghosts, and no power-ups.
2. I made the camera first person because I thought it added more of a "fear" element to the game because you don't know if there is a ghost around the corner or not.
3. The character I was originally using (the cycle) was making it difficult to get the apples because he would turn way too much and the flyfish eliminated that problem.
4. I didn't get al ot of feedback other than to raise the turn speed (which I did) and to add some power-ups (which I didn't because I didn't have enough time).
5. To improve the game I would (of course) add power-ups and have a specific movement pattern for each individual ghost so that you can analyze their pattern and use that to your advantage.
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